
Destination SkillQueue
Are We There Yet
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Posted - 2010.07.26 07:07:00 -
[1]
What exactly would prevent me as a bounty hunter from contacting the target of the mission and splitting the rewards? This seems like the first thing to do, since you get the full bounty from podding and additional NPC rewards. This system would make the exploiting harder, but it doesn't prevent it and the NPC rewards will encourage people to create ways to exploit the reward mechanism. People will go for the most efficient ways over intended ways of playing in all systems, so it needs to be considered.
Issues with the payments should also be considered. A pod is worthless to the target and you still get full rewards and some extra juicy NPC rewards, that presumably you can't get from other sources. This seems like an open invitation for exploitation of the feature. I would also like to see the percentage of the reward be tied to in some way to the ship type you destroy. Killing a nood ship or a shuttle should not you get high rewards, since the purpose of a bounty system in EVE is to inflict pain on the target. If the system can't guarantee that pain, there really isn't much point in using it from the point of view of the victim. Killing a worthless vessel wouldn't achieve this and would allow another way to pump the rewards artificially again, so this should not be allowed.
This idea has some good things in it as it makes the exploiting harder, but it doesn't prevent it and encourages it by offering aditional NPC rewards as a bonus. The current system is useless, but I don't want to see it replaced by a system, that has the same basic issues and can additionally be used to farm NPC rewards by only using basic communication between players. If the NPC rewards are useless, there is no reason to put them in in the first place. If they are lucrative enough, most users of the system might very well be people seeking to farm those rewards.
This isn't to say all these issues can't be solved or mitigated to the point they become non-issues, but they need to be addressed before devs waste any of their time on this especially since it seems to require extensive work to achieve.
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